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Job TitleSenior Tools Engineer
CompanyThe Walt Disney Company
Job LocationRemote Sweden
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DescriptionJob ID 10126843 Location Remote Sweden / Remote Denmark / Helsinki Finland / Oslo Norway Business Disney Experiences Date posted Aug. 22 2025 This role is considered remote which means the employee will work remotely on an ongoing basis and will not have an assigned workspace at a Company designated location. #### Job Summary: About the Role & Team Disney Digital Entertainment a division of Disney Experiences is redefining how audiences interact with The Walt Disney Company—creating the ‘digital front door’ that unites all of Disney’s magic into a cohesive interactive universe. Disney Digital Entertainment is seeking talented individuals passionate about pushing the boundaries of game engine and rendering technology. As a critical part of our team you will leverage your expertise to build and optimize feature-rich engines ensuring smooth and high-performance experiences for global audiences. As a Senior Tools Engineer you will design intuitive tools that empower artists and designers without requiring engineering support collaborate with teams across games animation and interactive experiences to build robust pipelines. You will enable efficient content sharing between real-time and offline rendering pipelines (e.g. Unreal and USD) and own core components of the asset pipeline from ingestion to deployment. This role can be based remotely in Sweden Denmark Finland or Norway. What You Will Do Integrate and support tools within Unreal Editor for Fortnite (UEFN). Develop scalable systems to validate and optimize assets for multiple platforms. Drive automation to reduce manual overhead and increase iteration speed. Solve complex problems that intersect tech art tooling and engine infrastructure. Partner closely with artists designers and technical directors across Disney divisions. Help set technical direction for shared pipeline tools across multiple projects. Foster cross-functional collaboration across geographically distributed teams. Required Qualifications & Skills Experience with DCC tools (e.g. Maya Houdini Blender) and their scripting APIs. Knowledge of USD workflows including real-time applications and film pipelines. Familiarity with Unreal Engine tooling editor scripting and Python. Strong background in Python C# or C++ for tool/pipeline development. Understanding of content validation workflows (naming LODs memory budgets etc.). Familiarity with cloud-based asset pipelines or distributed workflows. Collaboration-Driven – Values cross-disciplinary teamwork and thrives on enabling others to do their best work. User-Focused – Builds tools with empathy for artists designers and content creators. Proactive & Self-Directed – Takes initiative in identifying problems and proposing solutions. Craftsmanship – Cares about maintainability performance and clean architecture in tools and pipelines. Curious & Open-Minded – Eager to learn from diverse teams and explore new technologies or workflows. Adaptable – Comfortable working across multiple domains tools and changing requirements. Mentorship-Oriented – Shares knowledge freely and helps others grow regardless of title or role. Growth Mindset – Embraces feedback iteration and the process of continuous improvement. Passionate About Creative Empowerment – Motivated by building systems that remove friction for storytellers and world-builders. 8-12 years of relevant experience The Walt Disney Company is an Equal Opportunity Employer. We strive to be a diverse workforce that is representative of our audiences and where all can thrive and belong. Disney is committed to forming a team that includes and respects a variety of voices identities backgrounds experiences and perspectives. We will ensure that individuals with disabilities are provided the necessary accommodations to participate in the job application or interview process to perform essential job functions and to receive all benefits of employment. Please contact us to request accommodation.
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